Harry Potter Ride Up-front Info
- Thrill Scale (0=Wimpy!, 10=Yikes!): 5.5
Lots of dark ride "gotchas" and psychological thrills, flying sensation, slightly aggressive ride vehicle movements.
- Attraction Type: Dark ride with vehicles mounted on robotic arms.
- Height restriction (minimum, in inches): 48
- Note that the vehicles may not accommodate heavier guests with certain body types. Test seats are available prior to boarding.
- Stow all loose items in the free lockers.
- Consider the single-rider line when the queue is long.
More Wizarding World of Harry Potter Info
- Wizarding World of Harry Potter Overview
- Potter has been such a big hit that more is on the way. Learn more about The Wizarding World of Harry Potter Expansion at Universal Orlando.
- Wizarding World Photo Gallery
- Wizarding World Grand Opening Photo Gallery
See the stars of the films who attended the kickoff event.
- The Wizarding World of Harry Potter About.com Video
- Ten of the Weirdest and Wackiest Items for Sale at The Wizarding World of Harry Potter
Getting to the Ride is a Journey
Rounding the bend at the end of The Wizarding World's impeccably detailed Hogsmeade village, the sight of Hogwarts Castle punctures the sky and stirs the senses. The mythic building, which had previously only existed in the minds of adoring readers and on screen as part of the film series, looks picture-perfect in person. To board The Forbidden Journey of Harry Potter ride, guests pass through its gates and into the majestic castle.
Ambling through Hogwarts is, in itself, an immersive attraction. Nestled throughout the queue are artifacts from Rowling's world that will delight ardent fans. Hey! There's the Mirror of Erised. And look! We're entering Professor Sprout's herbology gardens.
Going Along for the Harry Potter Ride
The Potter-clueless, however, need not worry. If you don't know a Whomping Willow from a weeping willow, you'll still be charmed by the discoveries at every turn. And when you enter the castle's portrait gallery and discover the paintings come to life, you'll be captivated by the talking characters, even if you don't have a clue what they're saying. The seamless theme park magic I referred to earlier is abundant in the gallery. Of course, oil paintings can't really come to life; yet, the effect is so well done, guests can't help but go along for the ride.
Going along for the ride is the whole point of Forbidden Journey. Professor Dumbledore, Hogwarts' headmaster, has opened the school to the outside world for the first time and has invited muggles (non-wizards) to learn about its history. Guests enter his office, and the professor (actor Michael Gambon) welcomes them. Dumbledore's ultra-high-resolution, high-frame-rate projected image (a trick that attraction conjurers have used before) is somewhat realistic, if a bit ethereal.
The headmaster sends his visitors along to the Defense Against the Dark Arts classroom for what he promises will be a rapturous lecture. However, Harry, Hermione, and Ron doff their cloak of invisibility in the classroom to warn the visitors about the boring lecture that awaits them.
If the line gets slowed or stopped in either Dumbledore's office or the classroom, as sometimes happens, guests held in those areas may be subjected to more than one repetition of the actors' spiels. It's a slightly incongruous note in an otherwise enchanted pre-ride experience.
Advanced Robotics are a Dark Ride First
The Hogwarts kids hatch a plan to save guests from the tedious talk by inviting them along for an extracurricular adventure. The means of egress are "enchanted benches" and the Floo Network (a kind of magical transportation system in Harryland). So, it's off to the Sorting Hat to get boarding instructions for the not-so-forbidden journey.
The vehicles seat four riders and are on an Omnimover-style, constantly-moving track. Over-the-shoulder restraints hold guests snugly in place--a necessity given the wild ride that ensues.
While it is hidden from view in the loading area, each vehicle is attached to a robotic arm. A dark ride first (and given the incredible success of Forbidden Journey, surely not a dark ride last), the advanced robotics enable the vehicles to pivot, swoop, and otherwise move with an astonishing degree of flexibility heretofore unavailable to attraction designers. After Hermione sprinkles the benches with Floo powder, they magically rise, and guests are flying--and I mean flying--alongside Harry and his pals.
The ride alternates between filmed sequences projected onto mini domed screens and actual sets adorned with all kinds of mechanical dark ride "gotchas." The scare tactic of elements jumping out at vehicles is as old as the classic Pretzel dark rides that used to wreak havoc at places like Coney Island in the early 20th century. But the high-tech wizardry Universal employs, particularly the fluid, sudden, every-which-way movements of the robot-driven vehicles, gives Forbidden Journey a decidedly 21st-century spin.
A New Intersection Where Virtual and Reality Meet
A note of warning: Universal isn't kidding about stowing loose articles in the free lockers. The ride is not intense in a roller-coaster kind of way. But I did lose all of the items from my pockets as the bench moved me into a prone position and shook me down.
The filmed sequences are not 3-D, but the vehicles' freedom of movement combined with the enveloping screens give a you-are-there, dimensional quality anyway. Among the many design mysteries that had me scratching my head was the fact that the vehicles are constantly moving forward on a track through the ride building, yet the screens remain fixed in front of the benches for at least 20 seconds at a time for each of the filmed sequences. I think that each ride vehicle has its own mini domed screen that follows it for the duration of each sequence. (Universal officials would not confirm this.) Considering the number of vehicles in the high-capacity ride, that's a lot of screens. And a testament to the ingenuity and level of attention lavished on Forbidden Journey.
As with many park rides, the story is a bit muddled. Amid all of the chaos, it's hard to follow the narrative. No matter. The encompassing attraction sends riders into its trippy, fever-dream world where things don't necessarily make sense, yet feel astonishingly real. The story has something to do with gaining a glimpse into the often-harrowing life of the boy wizard. By traveling through the Forbidden Forest (beware the Whomping Willow!), into a quidditch match, and to other places featured in the popular series, the attraction plays like a Harry Potter highlight reel. Although I was merely a passive guest in the very active ride, I was nonetheless welcomed back as a hero by the Hogwarts gang at the end of the journey.
I can't say that I felt like a hero. (Especially when Universal tried to shake me down for a cardboard-framed picture of me and my enchanted-bench posse in the inevitable post-ride march through the gift shop.) But I can say that I felt like I had been taken to a truly magical place. For a few glorious moments, the Floo Network, flying benches, and willows that whomp seemed not just possible, but actual. The Forbidden Journey provides a new intersection for park attractions where magic and logic, virtual and reality, and wizards and muggles meet.